Difference between revisions of "Elong-13-04-11"
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{| style="text-align:center;" border="1" | {| style="text-align:center;" border="1" | ||
− | + | ! '''''x'' = 0.1''' !! '''''x'' = 0.3''' | |
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| [[Image:x-01.gif|600px]] || [[Image:x-03.gif|600px]] | | [[Image:x-01.gif|600px]] || [[Image:x-03.gif|600px]] | ||
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− | + | ! '''''x'' = 0.5''' !! '''''x'' = 0.625''' | |
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| [[Image:x-05.gif|600px]] || [[Image:x-0625.gif|600px]] | | [[Image:x-05.gif|600px]] || [[Image:x-0625.gif|600px]] | ||
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− | + | ! '''''x'' = 0.75''''' | |
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| [[Image:x-075.gif|600px]] | | [[Image:x-075.gif|600px]] |
Revision as of 09:15, 11 April 2013
Rates Game
→ I 'set the board' in order to begin playing the rates game
→ Note that all plots below were calculated assuming an ND3 target
Starting the Game
HMS/SHMS | HRS/SOLID | BB/SBS |
Link to the files used to create each frame above | Link to the files used to create each frame above | Link to the files used to create each frame above |
Fine Tuning for Each x bin (HMS/SHMS Only)
→ Here, I've only looked at the HMS/SHMS since that's been most talked about as a likely detector. HRS/SOLID will follow for this coming week.
Results
→ Results from the rates game for all x except x=0.75 (I'm having some difficulties with the code that I don't entirely understand which is causing the rate to come out as zero at high x)
→ Below are the rates that have been maximized while keeping W>2 for HMS and SHMS
ND3 |
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