Difference between revisions of "Elong-13-04-11"
From HallCWiki
Jump to navigationJump to searchLine 24: | Line 24: | ||
| '''''x'' = 0.1''' || '''''x'' = 0.3''' | | '''''x'' = 0.1''' || '''''x'' = 0.3''' | ||
|- | |- | ||
− | | [[Image: | + | | [[Image:x-01.gif|600px]] || [[Image:x-03.gif|600px]] |
+ | |- | ||
+ | |- | ||
+ | | '''''x'' = 0.5''' || '''''x'' = 0.625''' | ||
+ | |- | ||
+ | | [[Image:x-01.gif|600px]] || [[Image:x-03.gif|600px]] | ||
+ | |- | ||
+ | |- | ||
+ | | '''''x'' = 0.75''''' | ||
+ | |- | ||
+ | | [[Image:x-01.gif|600px]] | ||
+ | |- | ||
+ | |} | ||
Revision as of 09:01, 11 April 2013
Rates Game
→ I 'set the board' in order to begin playing the rates game
→ Note that all plots below were calculated assuming an ND3 target
Starting the Game
HMS/SHMS | HRS/SOLID | BB/SBS |
Link to the files used to create each frame above | Link to the files used to create each frame above | Link to the files used to create each frame above |
Fine Tuning for Each x bin (HMS/SHMS Only)
→ Here, I've only looked at the HMS/SHMS since that's been most talked about as a likely detector. HRS/SOLID will follow for this coming week.
x = 0.1 | x = 0.3 |
x = 0.5 | x = 0.625 |
x = 0.75 | |
Results
→ Results from the rates game for all x except x=0.75 (I'm having some difficulties with the code that I don't entirely understand which is causing the rate to come out as zero at high x)
→ Below are the rates that have been maximized while keeping W>2 for HMS and SHMS
ND3 |
---|