Difference between revisions of "Instructions for shift crew"

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=== Run sheet ===  
 
=== Run sheet ===  
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To be done by the shift leader:
  
 
Fill the run sheet for each run, including junk
 
Fill the run sheet for each run, including junk
  
The run sheet has to be filled by the SL.
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=== Coincidence replay and physics monitoring ===
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* If no 3d person on shift, the TO is asked for running and monitoring the coincidence replay scripts: see [[Instructions for analysis shifts]]

Revision as of 21:04, 25 July 2019

Scaler rates

Very important: keep an eye on the Hall C Scaler Data GUI and make sure the rates with beam ON are steady

Keep PS6 after prescale lower than ~3kHz. Prescale PS1 and PS4 such that prescaled rates are lower than 100 Hz.

Check the deadtime and the scaler in the 50k report file which is on:

/home/cdaq/vcs2019/hallc_replay_vcs/REPORT_OUTPUT/COIN/PRODUCTION/

Check if the single arm yields are stable compared to other runs from the monitoring table:

> go_analysis

> ./make_vcs_table

Hall C VCS replay directory

Login to cdaql1 machine and go to hallc_replay directory if you are not there already:

> ssh cdaql1

> go_analysis

go_analysis will bring you to the vcs2019 directory.

HMS and SHMS monitoring

To be done by the shift leader:

Run standard HMS and SHMS coincidence replay after 50000 trigger and once after the run is done. Run:

> ./run_coin_hms.sh

> ./run_coin_shms.sh

It replays the most recent run and monitoring plots will automaticaly open. It will take the number of events that have been already accumulated.

- Check all the figures and compare them to the reference. If anything seems wrong, try to fix it, ask an expert if needed and make a log entry.


To replay a previous run or replay only with a limited number of events, do:

./run_coin_hms.sh <run_number> <number_of_event>

./run_coin_shms.sh <run_number> <number_of_event>

Give a number of events or "-1" for a full run replay.

Run sheet

To be done by the shift leader:

Fill the run sheet for each run, including junk

Coincidence replay and physics monitoring