1#ifndef ROOT_THcNPSCluster
2#define ROOT_THcNPSCluster
#define ClassDef(name, id)
winID h TVirtualViewer3D TVirtualGLPainter p
std::vector< uint32_t > energy
std::vector< Int_t > fBlocks
virtual void RotateToLab(Double_t angle, TVector3 &vertex, TVector3 &pvect)
void SetEnergy(Double_t energy)
void SetVertex(const TVector3 &vertex)
void SetSize(Int_t nhits)
virtual void Print(Option_t *opt="") const
std::vector< Int_t > GetBlocks()
void SetMomentum(Double_t p)
void SetVertex(Double_t vx, Double_t vy, Double_t vz)
virtual void Clear(Option_t *opt="")
void SetVertexFlag(bool vertex_flag)
void SetTime(Double_t time)
void AddBlock(Int_t blockID)
void SetPvect(const TVector3 &pvect)
virtual ~THcNPSCluster()=default
void SetXYZ(Double_t x, Double_t y, Double_t z)